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[atxgpsig] Re: Game Progamming Resources



Chris Nystrom wrote:
> Good meeting today! I enjoyed the discussion.
> 
> Here is an electronic copy of the page I passed out listing a bunch of
> game programming resources I was able to locate.
> 
> I would be interested in what other ones you know of.

A free textbook on linear algebra, the mathematical basis for 3D
graphics: http://joshua.smcvt.edu/linearalgebra/

A free textbook on calculus, valuable background to games programming:
http://www.math.wisc.edu/~keisler/calc.html (it was reviewed on
Slashdot, along with other free calculus texts, here:
http://books.slashdot.org/books/04/03/04/028253.shtml).

The book I brought in was Windows System Programming, 3rd Edition (I
have the Second Edition, called 'Win32 Sysetem Programming').  In terms
of game programming, it's most interesting for writing game servers -
whether it's an MMP game or just a client/server multiplayer game.

The last thing I mentioned was HAM, which goes a long way to reducing
the barrier to entry of console development - namely, the GameBoy
Advance.  http://www.ngine.de/index.jsp?pageid=3510

Hope that's interesting to someone :-)
-- 
 Matthew Weigel


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