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[gameprogrammer] Re: A newbie Java Question - GUI/Animation etc...



Thanks... I'll take a look.

On 04/02/2008, Robbert de Groot <zekaric@yahoo.ca> wrote:
> Maybe have a look at TinyPTC if a simple frame buffer and display of
> that buffer is all that you need and nothing else.  It's very simple
> and small.  There is a java binding for it.
>
> --- richard sabbarton <richard.sabbarton@gmail.com> wrote:
>
> > Hi Guys,
> >
> > In C++ on windows I would use animation by creating a compatible
> > device context in memory with CreateCompatibleDC().  I would write
> > my
> > game and all of its elements to the MemoryDC and then use something
> > like BitBlt() to push it to my main DC.
> >
> > I have recently started learning Java and I want to perform a
> > similar
> > function.  I want to write all of the elements to memory and then
> > transfer it to the screen every x milliseconds.  This is to
> > eliminate
> > flicker etc.
> >
> > I have been looking online through tutorials etc. and I can't seem
> > to
> > find a description of how to do this.  Do I need to use java.awt or
> > should I use javax.swing.
> >
> > Any thoughts on how to do this or suggestions on greating a game
> > display in Java?
> >
> > Initially this is for display in an Applet in a web page.
> >
> > Regards
> >
> > Richard
> >
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> >
> >
>
>
> Robbert de Groot
>
>
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