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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: A newbie Java Question - GUI/Animation etc...
Maybe have a look at TinyPTC if a simple frame buffer and display of that buffer is all that you need and nothing else. It's very simple and small. There is a java binding for it. --- richard sabbarton <richard.sabbarton@gmail.com> wrote: > Hi Guys, > > In C++ on windows I would use animation by creating a compatible > device context in memory with CreateCompatibleDC(). I would write > my > game and all of its elements to the MemoryDC and then use something > like BitBlt() to push it to my main DC. > > I have recently started learning Java and I want to perform a > similar > function. I want to write all of the elements to memory and then > transfer it to the screen every x milliseconds. This is to > eliminate > flicker etc. > > I have been looking online through tutorials etc. and I can't seem > to > find a description of how to do this. Do I need to use java.awt or > should I use javax.swing. > > Any thoughts on how to do this or suggestions on greating a game > display in Java? > > Initially this is for display in an Applet in a web page. > > Regards > > Richard > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > Robbert de Groot Looking for the perfect gift? Give the gift of Flickr! http://www.flickr.com/gift/ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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