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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Multiplayer networking advice
On Jan 27, 2008 6:56 PM, Alan Wolfe <alan.wolfe@gmail.com> wrote: > > TCP/IP vs UDP > > If you don't know the difference between TCP/IP and UDP, TCP/IP is > reliable transmisions while UDP is not necesarily reliable, but is a > lot faster with less overhead. If you have things in your game that > if the information doesn't get to the player on a rare basis you'd be > ok with it, you might want to check out using UDP for those thing, and > using TCP/IP for the things that really really matter. You can > squeeze a lot more network preformance out of your game that way. I have found that UDP is a little more difficult to work with. I think going straight to UDP might be a premature optimization. I suggest keeping it simple and start with TCP and then if you have performance issues, try UDP to see if it helps. Chris --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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