Hi,
I actually won’t make na FPS right
now, I’m just adding those features to EGE (my engine). Thank you very
much for your interest. It looks like a really good product.
De:
gameprogrammer-bounce@freelists.org
[mailto:gameprogrammer-bounce@freelists.org] Em
nome de natdaddy senn
Enviada em: domingo, 27 de janeiro
de 2008 01:56
Para: gameprogrammer@freelists.org
Assunto: [gameprogrammer] Re: RES:
FPS Game
If you want to make fps game there is some stuff on www.thegamecreators.com i have
the fps creator it is really cool.
Dirso
<dirso@e-challengegames.com> wrote:
If anyone has anything like this before, I
found the solution here (I didn’t know it even exists)
De:
gameprogrammer-bounce@freelists.org [mailto:gameprogrammer-bounce@freelists.org]
Em
nome de Dirso
Enviada em: sábado, 26 de janeiro
de 2008 11:37
Para: gameprogrammer@freelists.org
Assunto: [gameprogrammer] FPS Game
For a FPS/3rdPS game, what is used to make the game
agents/enimies, almost the same question as the MK related I made a few days
ago. I would like something generic enough to work in both cases. I thought
about they could be simple boxes for collision purposes and animated meshes for
the one-one fights. Any ideas? What do you use on your own games?