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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Multiplayer networking advice
> Would this be for security reasons, to know what IP's have logged in > for each account? If you know how to use a database (or feel like you > want to try!) that may be a good place to log the ip address info > since it handles the storage in memory / to files issue for you. You > could also store login information and even maybe player data in the > database tables, which would give you a neat interface to be able to > quickly update or search through your data. Well.. I meant to keep a list of IPs to send data too with it. Like whenever data is sent, the server looks at that list then sends the data to each IP on that list. But I see what your saying with threads, although my knowledge of threads is a bit limited; I'm heard of them but have not really gotten into using them. I know databases, but I've never used them with c or c++ only php. So I guess I'll go into looking up threads. On Jan 27, 2008 8:07 PM, Chris Nystrom <cnystrom@gmail.com> wrote: > > On Jan 27, 2008 6:56 PM, Alan Wolfe <alan.wolfe@gmail.com> wrote: > > > > > TCP/IP vs UDP > > > > If you don't know the difference between TCP/IP and UDP, TCP/IP is > > reliable transmisions while UDP is not necesarily reliable, but is a > > lot faster with less overhead. If you have things in your game that > > if the information doesn't get to the player on a rare basis you'd be > > ok with it, you might want to check out using UDP for those thing, and > > using TCP/IP for the things that really really matter. You can > > squeeze a lot more network preformance out of your game that way. > > I have found that UDP is a little more difficult to work with. I think > going straight to UDP might be a premature optimization. I suggest > keeping it simple and start with TCP and then if you have performance > issues, try UDP to see if it helps. > > Chris > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- -Taylor Peterson --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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