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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Multiplayer networking advice
Seems like a decent way to go about it (: One thing I would suggest is having each image URL have a unique ID so that when you use wget or whatever to grab the images from their URL, you don't have to deal with naming conflicts, you just name them based on their unique ID#. IE instead of you and I both having an "avatar.jpg" on our urls making a naming conflict, my URL is ID #3 and yours is #5 so it'd just be 3.jpg and 5.jpg on the client computer. Your client stuff sounds pretty decent IMO, do you have the server stuff figured out yet too? On Jan 27, 2008 11:35 AM, Taylor Peterson <assbone@gmail.com> wrote: > Hello everyone~ > > I'm not a very frequent poster, but I do read a lot. I was looking for some > advice on networking a game as I'm very new in that area. > In my little network game players will be able to make their own little > avatars (in what ever image editing program) and upload them somewhere (like > imageshack or photobucket) and paste the url to those images into a config > file. And they'll be able to interact with others and what not in a little > world. > > My problem with this is, I've never done a game where more than two people > connected to each other and play (they'll have to connect to a server now). > So I'm confused as to how I could draw all of them on screen and keep it > updated. > > Here's what I've come up with in my own inexperienced mind: > http://commabunny.org/THE/networking_shiz > > Please critique it, or tell me if it's even posible. > > Thanks, > Taylor > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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