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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: pingin'
No, that's really inefficient, since the coordinates *will* get offset to the coordinates the user sees. It doesn't even work for minimalistic projects. Also that method would be as hackable as the coordinate one, no gain there. Alan Wolfe wrote: Instead of having the client tell the server "hey i want to move here", it would probably be better to tell the server "hey i want to move left", because if the client tells the server specific coordinates to move to, people could hack their client and make it send whatever coordinates they want to have "teleport hacks" (: On 1/23/08, Jake Briggs <jakbri@coretech.co.nz> wrote:Yasser Gonzalez Soto wrote:I want make an application (c++ or delphi) that pings to an ip address. Is reponse add a "IP actived" message to a listWell you could just try to open a socket on the remote IP.... Depends what libraries you are using.second: In a multiplayer LAN game using tcp/ip, I want make a game where, each time an user connects to the server, creates a sprite on the room. So, when a player on his own PC moves his character screen moves, on the other PC else, user player moves. Could you give a clue -- Jessica Nienbarg Rudolf-Seiffert-Str. 33 10369 Berlin Tel.: 0163 632 1862 E-Mail: jessica@nienbarg.de --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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