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[gameprogrammer] Re: pingin'



On Jan 23, 2008 2:31 PM, Jake Briggs <jakbri@coretech.co.nz> wrote:
>
> This means that the client does move its own sprite (and
> possibly other players sprites) to keeps things looking good to the
> user, but will still use the servers version of the game state as the
> official state placing the sprites where the server thinks they should be.

Meaning the client updates its positions as well as it can, but when
it receives an official update from the server, then it repositions
objects based on the new canonical information.

It was always funny on Everquest when this would happen. One minute a
monster is here, the next minute it is there. Uh oh...

> Right gameprogrammer mailing list, I expect my little scheme to be
> ripped apart :)

Whatever works is right. :)

-- 
E-Mail: Chris Nystrom <cnystrom@gmail.com>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris

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