I have never seen the source-code for that game, the link is the
creator's website, so I don't think it's available. Maybe if you ask? I
also think it's a tailor made engine (using DirectX or OpenGL directly),
quite common on the demo-scene, how else do you get something like that
into 96k?
On Jan 10, 2008 3:38 PM, natdaddy senn <natdaddy1230@yahoo.com
<mailto:natdaddy1230@yahoo.com>> wrote:
the link to the game below what game engine was that made with and
is the source code available
*/"Edilson \"Dirso\" Vasconcelos de Melo Junior" <
dirso@e-challengegames.com <mailto:dirso@e-challengegames.com>>/*
wrote:
Yeah, the link you sent to me was exactly how I was imagening my
game would be. Funny and sad...
I was really thinking about not use any serious physics, just
animations and collision checks (as you told).
Thanks,
Dirso
------------------------------------------------------------------------
*De: * gameprogrammer-bounce@freelists.org
<mailto:gameprogrammer-bounce@freelists.org> [mailto:
gameprogrammer-bounce@freelists.org
<mailto:gameprogrammer-bounce@freelists.org>] *Em nome de
*Charlie Lobo
*Enviada em:* quinta-feira, 10 de janeiro de 2008 00:10
* Para:* gameprogrammer@freelists.org
<mailto:gameprogrammer@freelists.org>
*Assunto:* [gameprogrammer] Re: MK Game
You are right on the ragdoll physics game, though maybe just
trying to stand up makes a fun game!
http://web.t-online.hu/archee83/sumotori/
Most figthing games are made like you would with Mugen or
anything of the sorts:
1. You have a bunch of models/animations and within those
animations you mark certain parts as either "offensive"
"defended" or "exposed"
2. You do simple colision checks on those areas
3. Depending on the move is how much damage is done when a hit
happens, or if defended areas are ignored or not, etc.
You can add physics to this (when characters are thrown into the
air you could have them be simple ragdolls). Has this answered
your question?
On Jan 9, 2008 6:55 PM, Edilson Dirso Vasconcelos de Melo Junior
< dirso@e-challengegames.com
<mailto:dirso@e-challengegames.com>> wrote:
Hi,
I already tried to send this message before, I'm not sure why
several of my messages don't arrive to the list. Here is my
problem:
Did any of you has ever make a fighting game (like mortal
kombat)? I was thinking about using physics ragdoll, but I
personally think it's a lot of work to keep them standing and
even so making their falls real/smoth. Any ideas? How to deal
with the holding moves?
Thanks a lot,
Dirso
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