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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: [gameprogrammer]
On Sun, 2008-01-06 at 17:05 +0530, ®£$ǖ"v@M$Ħ ¢© $. wrote: > I have a question which i had asked a long time ago but failed to > receive a reply.... Well here it is: > > Why would any one use C++ instead of a game engine.... To make a > sphere in a game engine you can just write CreateSphere or somehting > like that... But in C++ we would have to write hundreds of lines of > code....???? > It all depends on what you want to accomplish and the resources available to you. If you can do what you want to do, that is, you can write the game you want to write, using a game engine. Then, by all means, use the game engine. On the other hand, if you want to create something that isn't possible with a game engine, then write the code your self. BTW, drawing a sphere in C++ can be hundreds of lines of code, or it can be one line of code. It all depends on the libraries you use. There are a lot of levels between using raw C++ and using a game engine. Even if you do not want to use a game engine you may well still use many high level libraries. There is also the question of cost. There are a lot of different ways of measuring cost. Cost is not just about money. Money, of course, is the obvious way to measure costs. Time is another one. And licensing is yet another one. Using a game engine can have a high money cost. The really good commercial quality game engines are very expensive. Using a game engine has a time cost too in that you have to learn how to use the engine. Often that means learning the scripting language used by the engine. It also means learning the object model used by the engine so that you can extend it, or even use it if the way you use it, if the only way to use it is to extend its classes in C++. Many people have a lot more time than they have money. So, they would tend to program their games rather than use an engine. And, in many cases it is easier and faster to write a game from scratch than it is to learn a game engine. One other thing, there are *many* kinds of games and many programming languages and systems in the world. The choice is not between C++ and a game engine. Bob Pendleton > > > > -- > Reply, > ???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))© > > garbagegames.weebly.com > Garbage Games: Games for the Next-Gen -- +--------------------------------------+ + Bob Pendleton: writer and programmer + + email: Bob@Pendleton.com + + web: www.GameProgrammer.com + + www.Wise2Food.com + + nutrient info on 7,000+ common foods + +--------------------------------------+ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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