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[gameprogrammer] Re: [gameprogrammer]



®£$ǖ"v@M$Ħ ¢© $. wrote:
I have a question which i had asked a long time ago but failed to receive a reply.... Well here it is:

Why would any one use C++ instead of a game engine.... To make a sphere in a game engine you can just write CreateSphere or somehting like that... But in C++ we would have to write hundreds of lines of code....????

If you've got a small team, most games you try to make won't push the envelope of what existing engines can do on existing hardware (PC or console), so it makes sense to spend money on an engine rather than on the programmers to develop a custom engine.

On the other hand, if you're trying to push the envelope or advance the state of the art... chances are you will have to do more with that portion of the game (AI, maybe, or graphics, or plot, or whatever) than what engines will let you do.

And of course, you might not be aware that with many engines, you don't have to choose between "using the engine" and "using C++" - Gamebryo, Unreal Tech, and id Tech are all examples of engines you can buy that let you hack on their code rather than or in addition to using a scripting language on top.

Now, can you stop asking this question every few weeks? You got plenty of replies the last time you asked (http://www.gameprogrammer.com/archive/html/thrd316.html). You're not going to get different answers three weeks later from the same list. If you don't like the answers or think they're wrong... well, they're the reasons *other people* have chosen to use C++. You're not going to convince other people to abandon C++ because of how easy CreateSphere might be, but we're not trying to convince you that you *have* to use C++, either.
--
 Matthew Weigel
 hacker
 unique & idempot.ent

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