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[gameprogrammer] Re: creating and deleting a class in c++



On Thu, 2007-12-20 at 17:04 +0530, ®£$ǖ"v@M$Ħ ¢© $........... wrote:
> I have a question...:
> Why in the world would any one use C++ instead of a game engine? I
> mean in C++ you have to write tons of code just to create a sphere but
> in a game engine you can just write CreateSphere?

Because they want to learn how to write all that code. Or, they have an
idea for a game that does not fit any game engine they have found. Or,
they are writing for a special platform that will not support a full
blown game engine. Or, they may even think they can do better and want
to see if they can. Or, just possibly they looked at a bunch of game
engines and realized that they might get done faster by doing it in C++
than taking the time to learn a game engine.

Many reasons exist. You might as well ask why someone would climb a
mountain rather than just fly over it and take a picture. I can tell
you, the experience is not the same.

	Bob Pendleton

> 
> On Dec 20, 2007 3:49 AM, Kevin Jenkins <gameprogrammer@rakkar.org>
> wrote:
>         I believe the other posters are not addressing the problem you
>         are
>         asking.  What I believe you are doing is deriving from
>         Ogre::Entity
>         and for each instance of that you have a pointer to text. And
>         if that
>         is the case, when what you have said is fine. 
>         
>         Roger D. Vargas wrote:
>         > In my project I have a class that handles text in 3d space.
>         The class
>         > have a problem: it cant be created with an empty string, so
>         I initialize
>         > it with the entity name. Im planning to rewrite the floating
>         text 
>         > management, except the class itself that was taken form Ogre
>         wiki to a
>         > system that creates the text when required and destroys it
>         when no
>         > longer displayed.
>         > What I want to know is if the following approach is valid: 
>         > in Entity class constructor I assign 0 to floatText
>         > in displayText function, if floatText==0, then floatText=
>         new floating text
>         > when text has expired, delete floatText, asign 0 again to
>         floatTExt
>         >
>         
>         
>         
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> 
> 
> -- 
> Reply,
> ®(((???£   Ŝǖ"v@ˉ˘MśĦ ¢  ???)))©
-- 
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@Pendleton.com             +
+ web: www.GameProgrammer.com          +
+ www.Wise2Food.com                    +
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