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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: creating and deleting a class in c++
That's what CreateSphere is, you just don't see it (unless you look at the engine source). The difference is simply one added layer of abstraction. On Dec 20, 2007 6:34 AM, (R)£$ǖv@M$Ħ ¢(c) $........... <theamericansushi@gmail.com> wrote: > I have a question...: > Why in the world would any one use C++ instead of a game engine? I mean in > C++ you have to write tons of code just to create a sphere but in a game > engine you can just write CreateSphere? >
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