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[gameprogrammer] Re: creating and deleting a class in c++
I have a question...: Why in the world would any one use C++ instead of a game engine? I mean in C++ you have to write tons of code just to create a sphere but in a game engine you can just write CreateSphere?
On Dec 20, 2007 3:49 AM, Kevin Jenkins < gameprogrammer@rakkar.org> wrote:
I believe the other posters are not addressing the problem you are asking. What I believe you are doing is deriving from Ogre::Entity and for each instance of that you have a pointer to text. And if that is the case, when what you have said is fine.
Roger D. Vargas wrote: > In my project I have a class that handles text in 3d space. The class > have a problem: it cant be created with an empty string, so I initialize > it with the entity name. Im planning to rewrite the floating text
> management, except the class itself that was taken form Ogre wiki to a > system that creates the text when required and destroys it when no > longer displayed. > What I want to know is if the following approach is valid:
> in Entity class constructor I assign 0 to floatText > in displayText function, if floatText==0, then floatText= new floating text > when text has expired, delete floatText, asign 0 again to floatTExt
>
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