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[gameprogrammer] Re: creating and deleting a class in c++



I have a question...:
Why in the world would any one use C++ instead of a game engine? I mean in C++ you have to write tons of code just to create a sphere but in a game engine you can just write CreateSphere?

On Dec 20, 2007 3:49 AM, Kevin Jenkins <gameprogrammer@rakkar.org> wrote:
I believe the other posters are not addressing the problem you are
asking.  What I believe you are doing is deriving from Ogre::Entity
and for each instance of that you have a pointer to text. And if that
is the case, when what you have said is fine.

Roger D. Vargas wrote:
> In my project I have a class that handles text in 3d space. The class
> have a problem: it cant be created with an empty string, so I initialize
> it with the entity name. Im planning to rewrite the floating text
> management, except the class itself that was taken form Ogre wiki to a
> system that creates the text when required and destroys it when no
> longer displayed.
> What I want to know is if the following approach is valid:
> in Entity class constructor I assign 0 to floatText
> in displayText function, if floatText==0, then floatText= new floating text
> when text has expired, delete floatText, asign 0 again to floatTExt
>

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