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[gameprogrammer] Re: creating and deleting a class in c++



I believe the other posters are not addressing the problem you are asking. What I believe you are doing is deriving from Ogre::Entity and for each instance of that you have a pointer to text. And if that is the case, when what you have said is fine.

Roger D. Vargas wrote:
In my project I have a class that handles text in 3d space. The class have a problem: it cant be created with an empty string, so I initialize it with the entity name. Im planning to rewrite the floating text management, except the class itself that was taken form Ogre wiki to a system that creates the text when required and destroys it when no longer displayed.
What I want to know is if the following approach is valid:
in Entity class constructor I assign 0 to floatText
in displayText function, if floatText==0, then floatText= new floating text
when text has expired, delete floatText, asign 0 again to floatTExt


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