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[gameprogrammer] Re: creating and deleting a class in c++



Hey Roger,

What you're describing sounds like a singleton class and yes, that
does indeed work, and is a valid programming technique (:

Here's more information about how singletons work if you are interested:
http://gethelp.devx.com/techtips/cpp_pro/10min/10min0200.asp

On Dec 19, 2007 5:53 AM, Roger D. Vargas <luo_hei@yahoo.es> wrote:
> In my project I have a class that handles text in 3d space. The class
> have a problem: it cant be created with an empty string, so I initialize
> it with the entity name. Im planning to rewrite the floating text
> management, except the class itself that was taken form Ogre wiki to a
> system that creates the text when required and destroys it when no
> longer displayed.
> What I want to know is if the following approach is valid:
> in Entity class constructor I assign 0 to floatText
> in displayText function, if floatText==0, then floatText= new floating text
> when text has expired, delete floatText, asign 0 again to floatTExt
>
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