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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: creating and deleting a class in c++
Hey Roger, What you're describing sounds like a singleton class and yes, that does indeed work, and is a valid programming technique (: Here's more information about how singletons work if you are interested: http://gethelp.devx.com/techtips/cpp_pro/10min/10min0200.asp On Dec 19, 2007 5:53 AM, Roger D. Vargas <luo_hei@yahoo.es> wrote: > In my project I have a class that handles text in 3d space. The class > have a problem: it cant be created with an empty string, so I initialize > it with the entity name. Im planning to rewrite the floating text > management, except the class itself that was taken form Ogre wiki to a > system that creates the text when required and destroys it when no > longer displayed. > What I want to know is if the following approach is valid: > in Entity class constructor I assign 0 to floatText > in displayText function, if floatText==0, then floatText= new floating text > when text has expired, delete floatText, asign 0 again to floatTExt > > -- > http://dsgp.blogspot.com | Linux, programación, juegos > Have no place I can be since I found Serenity > But you can't take the sky from me > > > ______________________________________________ > LLama Gratis a cualquier PC del Mundo. > Llamadas a fijos y móviles desde 1 céntimo por minuto. > http://es.voice.yahoo.com > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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