Hi,
I’m making a raycast car for my racing game. Well
I didn’t thought it would be so much work, but it worth, because I want
20 cars racing at the same time.
For the racing car, I’m using only one rigid
body (for the chassis) and the wheels are just meshes (so they don’t
collide with the ground, I need to calculate everything).
The suspension system keeps the car floating and
based on the position of the chassis, I draw the wheels.
My problem is, so far, is the steering behavior: How
do I calculate the forces to make the car turns? I use Newton as my physics lib.
Thanks,
Dirso.