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[gameprogrammer] Re: faster lookup, lists, vectors, maps?



Madison McGaffin wrote:
>> Hash table will be fastest.  It borders on almost O(1) if you set the
>> hash table to be a proper size to your intended use.
> 
> That said, you'll need to look elsewhere or write your own hashtable if
> you want one.  The STL doesn't include one.

However, TR1 does - std::tr1::unordered_map, I believe.  If you're
sticking with one compiler, you can probably use stdext::hash_map, but
Dr. Dobb's Journal claims that the versions provided with GCC and Visual
Studio are incompatible (I haven't looked too closely at how).
-- 
 Matthew Weigel
 hacker
 unique@idempot.net

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