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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: faster lookup, lists, vectors, maps?
> Hash table will be fastest. It borders on almost O(1) if you set the > hash table to be a proper size to your intended use. That said, you'll need to look elsewhere or write your own hashtable if you want one. The STL doesn't include one. > Robbert de Groot > > > Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail at http://mrd.mail.yahoo.com/try_beta?.intl=ca > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > Attachment:
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