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[gameprogrammer] Re: faster lookup, lists, vectors, maps?



> Hash table will be fastest.  It borders on almost O(1) if you set the
> hash table to be a proper size to your intended use.

That said, you'll need to look elsewhere or write your own hashtable if
you want one.  The STL doesn't include one.


> Robbert de Groot
> 
> 
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