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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Server Software
Edilson Vasconcelos de Melo Junior escribió: Im using SDL_net, but there are more choices. Enet seems to be good, but support is awful and I couldnt found a way to link it in Visual C. I think Raknet is the best option available. Many games uses UDP, in my experience, I havent found any problem with udp, and many services uses it.Hi,I’m about to start the development of my server software for the online mode of my game and now it’s time to choose a few things:1) About the library, something cheap or free. I red a few articles about how UDP is usually blocked by firewalls and that should be avoided – is it true? Does it make such a difference? Probably you will require an static ip. There are dedicated servers, but I dont know if the price is afordable for you.2) How can I host this software? Do I need to contract a static IP or something and make my own service? Is there any company that host that kind of software? -- http://dsgp.blogspot.com | Linux, programación, juegos Have no place I can be since I found Serenity But you can’t take the sky from me______________________________________________ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y móviles desde 1 céntimo por minuto. http://es.voice.yahoo.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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