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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Server Software
Hey. About firewalls, UDP is often blocked in corporate firewalls. But that probably isn't your target market anyway ;) Make the choice of UDP versus TCP based on your software's needs. You could use "raw" UDP (as in make your own application protocol on top) or you could use a library like raknet that gives you (optional) reliability over UDP and lots of extra features. If your game uses SDL and you want to make use of SDL_net (as per Roger's advice) then look into the Net2 library developed by the lists owner. For test hosting, if you have a decent connection you can use a service like dyndns and manual port forwarding on a home router and you should be fine (depending on your games network requirements), at least for a few users. If it suits your game's style consider allowing users to host their own games and just provide a registrar service your self, allowing users to locate each others servers. Regards, Brian. On 6/5/07, Edilson Vasconcelos de Melo Junior <dirso@jrsoftwares.com.br> wrote: I'm about to start the development of my server software for the online mode of my game and now it's time to choose a few things: 1) About the library, something cheap or free. I red a few articles about how UDP is usually blocked by firewalls and that should be avoided – is it true? Does it make such a difference? 2) How can I host this software? Do I need to contract a static IP or something and make my own service? Is there any company that host that kind of software? Thanks, Dirso. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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