http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

Wise2Food



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[gameprogrammer] Re: server side scripting



Chris,
A scripting engine may be slower than pure c++, but there is one big advantage. You can modify code at run time - This has to speed up development and testing because you aren't always restarting the server to see/test your changes.



 


> Date: Fri, 25 May 2007 18:17:41 -0500
> From: cnystrom@gmail.com
> To: gameprogrammer@freelists.org
> Subject: [gameprogrammer] Re: server side scripting
>
> On 5/25/07, Roger D Vargas <luo_hei@yahoo.es> wrote:
> > I have designed my server oriented to heavy scripting. C++ code does low
> > level stuff, but knows nothing about entity attributes (stats, skills,
> > items). All that stuff is handled by lua scripts.
> > A friend told me that approach is very bad. His solution is to define a
> > server/client specific language that gets checked at compilation time,
> > opposite to my approach (code is checked at runtime).
> > REally is that bad to make server dependant of scripts?
>
> Does your code work?
>
> How good is your friends game?
>
> Chris
>
> --
> E-Mail: Chris Nystrom <cnystrom@gmail.com>
> Saving the world from web programming.
> http://www.newio.org - AIM: nystromchris
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>



Download Messenger. Start an i’m conversation. Support a cause. Join Now!