|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: allegro
I used Allegro once for a Tetris clone I did as a learning project. It works pretty well, though I prefer now to use OpenGL, even for 2D stuff. SDL is a nice multiplatform way to get an OpenGL context on most any system, so I recommend that. However, if Allegro is what you want, then it's decent. It's really pretty straightforward. My impression is that it was generally a bit more simplistic than SDL, which is probably why I went with it instead while I was learning, but that was a few years ago, and things may be very different now. ^_^;; Just checked the website now, however, and it amuses me that they announced a new version the 21st of last month, and the first change was "MacOS X port is broken." ^_^ That kind of makes me a sad panda... Also, please don't start new topics by replying to old ones. This wasn't sent in reply to yours, I fixed it for you this time. -- Scott (<--Mac user) On 2007/05/24, at 1:12, Yasser Gonzalez Soto wrote: Had you ever used allegro for game programming?? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
|
|