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[gameprogrammer] Re: std::string alternative



Can you disable those particular warnings in the release configuration compiler settings? (assuming it is many of the same warning, and they are not going to help you find other problems)

Josh

Kevin Jenkins wrote:
 > Didn't you say in your blog that you'd already turned exceptions off,
Kevin?  If it compiled the code then what's the problem?  How do you
know you've got exception overhead even when they're turned off

I don't have overhead, but I have like 6000 warnings in release because I am using Ogre and CEGUI, both of which use a lot of exceptions. It makes it take forever to compile too. I was thinking I might be able to switch them to another string class that was functionally identical.

I'm not 100% positive, but I think if an exception would normally be thrown, it will either not be thrown, or more likely it will be, but there will be no call unwinding.

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