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[gameprogrammer] Re: std::string alternative



Supporting exceptions at all makes every function call slower.

Dave Slutzkin wrote:
On Fri, 18 May 2007 23:55:52 -0700, "Kevin Jenkins"
<gameprogrammer@rakkar.org> said:
I'm looking for an alternative to std::string that doesn't use C++ exceptions.

No specific answer here, but I'm interested to know why?


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