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[gameprogrammer] Re: (no subject)




On 16 May 2007, at 3:09 PM, David Olofson wrote:



For maximum performance in this particular case, how about uploading
all frames as textures at loading time and then animate by just
selecting textures based on current time? Dead simple, and I don't
think it gets much faster than that, as long as you're not running
out of texture memory.

Yea, this is the idea, but don't use 1 texture per frame, prefer big textures with multiple frames in it, and simply use coordinates.

--
Kuon

"Don't press that button."
http://goyman.com/



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