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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: rendering video using OpenGL and SDL
So, when written as is, the movie is NOT rendered when it should be, but if you comment out the code to render the game without the movie, then the movie IS rendered...? It seems you may have mistyped something, because that does not make sense to me. The only suggestion I can offer is to double check the code which initializes whatever determines the result of "movie.isPlaying()", and double check the openGL drawing code to make sure that you are drawing the correct things in the correct function -- i.e. the same things as in the SDL only versions of the code. If you could maybe include a little more information about what is going on in your code here, for instance try describing in more detail with more exact language what occurs under which situations. I also encourage using fewer exclamation points and question marks (especially for statements that are not interrogative). Wish I could help more, -- Scott --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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