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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Red/Blue 3d Glasses
Wow interesting Juan, thanks! (: On 5/11/07, Juan Ignacio Albanesi <jalbanesi@gmail.com> wrote: > when drawing on a black background, red and blue (pure colors) were > needed for the 3d glasses to work. > > when drawing on a white background, cyan and red were needed. > > on black background (0,0,0) you use the RGB color model on white background (1,1,1) you use the CMY (Cyan, Magenta and yellow) color model RGB = 1 - CMY so: 0 + R = 1 - C 0 + G = 1 - M 0 + B = 1 - Y example: R = 1, G = 0, B = 0 in black background, how to represent in white background? 0 + 1 = 1 - C => C = 0 0 + 0 = 1 - M => M = 1 0 + 0 = 1 - Y => Y = 1 RGB is the model used by CRT monitors and CMY is used by ink jet printers (the paper is generally white) more info: http://en.wikipedia.org/wiki/CMYK_color_model http://en.wikipedia.org/wiki/RGB regards PS: Sorry for my bad english, is not my native languaje --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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