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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: average price to pay for graphics/ sprites?
On Tuesday 24 April 2007 19:33, Alan Wolfe wrote: > Programmer art is notoriously bad. There are some exceptions to the > rule where some programmers are good artists too but from what I've > seen that is pretty rare (: Have to agree there, I think... There is a rather strong connection between programming and music, but my impression (mostly from the 16 bit demo scene days) is that graphics artists are rarely into programming, and few programmers are into graphics. Either way, it takes a great deal of time and motivation to become good at programming, graphics *or* music, regardless of talent. Getting really good at two or more of these takes insane amounts of talent and/or the ability and motivation to spend way too much time in front of the computer than what is good for your health. That said, why not give it a try and see how it turns out? However, for a commercial game, it's probably false economy to settle for anything worse than what you can "realistically afford", especially when it comes to graphics. A screenshot is usually the first impression a potential buyer gets - and hopefully, it's not the *only* impression. //David Olofson - Programmer, Composer, Open Source Advocate .------- http://olofson.net - Games, SDL examples -------. | http://zeespace.net - 2.5D rendering engine | | http://audiality.org - Music/audio engine | | http://eel.olofson.net - Real time scripting | '-- http://www.reologica.se - Rheology instrumentation --' --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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