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[gameprogrammer] Re: drwing shapes



For the basics of any drawing app, you're going to want a graphics library. I recommend looking at OpenGL[1] (especially if you want 3D balls, though it can make nice 2D just as well. It has a rather steep learning curve, however), Allegro[2], and SDL[3]. Allegro is designed specifically for games, and SDL is used mostly for games but designed to be a bit more (note, only a little bit) generic.

Give some of those a look-over and try some tutorials[4-8]. That should keep you busy for a day or so. ^_^

-- Scott

[1] http://www.talula.demon.co.uk/allegro/
[2] http://www.talula.demon.co.uk/allegro/
[3] http://libsdl.org/
[4] http://nehe.gamedev.net/
[5] http://www.libsdl.org/tutorials.php
[6] http://www.sintef.no/time/elb40/html/elb/sdl/sdl_t01.htm
[7] http://www.talula.demon.co.uk/allegro/docs.html
[8] http://www.loomsoft.net/resources/alltut/alltut_index.htm

On Mar 22, 2007, at 3:39 AM, Yasser Gonzalez wrote:

I want to draw a shape (Using C++) And fill it with an image How I do it???

I want make a ball rolling form left to right. For that i draw the ball, erase all and draw the ball again in a new position. But I only know to do that in BASIC. How I do it with Delphi or C++???


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