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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Innovation and Creativity. Getting OT?
WAR It’s a thread…that is all. War has not and never will be a contributor to the development of technology or the growth of Humankind (a game). War is a user of technology and humankind. The contributors to the development of humankind (and a game) have been and probably will always be (in no particular order): * need (the drive to satisfy something: shelter, hunger, reproduction, sleep, adoration…) * strife/conflict (you got something I want or you want something I have, either way we will conflict over shelter, hunger, reproduction or…) * desire (post-need) to satisfy or humanitarian altruism (developing a better mouse trap) In the end, if it makes a good movie, it makes a good game. The question is how do you hook and suck the player in. How do you script the player’s interest. On this list, I see many good things on the mechanics of computing, but little on Creativity which is not an easy idea. Innovation on the other hand is equivalent to copying somebody else’s work and modifying it…something that would be good for a scripting engine. Innovation is more than rearranging the sequence of events or randomizing the behavior of objects in the game in response to the player, although it includes that. The mechanics of building a game are difficult enough without trying to go into the esoteric idea of creativity. GAMING To hook or not to hook, that is prostituting yourself to write a game is one effort, to hook the game player is another. It seems to me that the War thread is just a take off on the fact that most people lash out and would like to hit, maim, disfigure, destroy, or something akin to that in a game, because they don’t want to do it in real life. Real life of course is another thread. Not all hooks are destructive. The Sims are a good example. I would rather Sim City than Doom or shoot’m up bang-bang it’s blasted! Most of it has been done before! Now how do we do it better, bigger, and present it as more appealing? Well, why don’t we practice the mechanics first. Provide each other with how things are done. Joe does that once in a while. Others do too.
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