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[gameprogrammer] question about attaching meshes



Well, i have been asking about this and I still cant find any clear
answer. What is the method to attach one mesh (like a weapon) to some
point (arm, hand) of another mesh and animate it correctly?
I think that Freedroid models has an additional joint for weapons and
md3 file format implements something like attach points, but what if I
choose some keyframe based file format like 3ds or want some generic
solution?
-- 
Roger D. Vargas
Linux User: 180787
"Object-oriented programming is an exceptionally bad idea which could
only have originated in California." 
- E.W. Dijkstra