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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: PC game Outsourcing
Absolutly - I would say the best thing to do, whether you have a degree or not, is to a) Make sure you note on your C.V. that you were programming before you went to college and worked on code outside of that required for the course. It shows that you are more than just another number coming through a degree. b) Don't just apply to agencies and sit back. c) Write something, anything, make a simple game - create a simple editor to go with it, just a simple platform game with a level editor. Send that with your C.V. and some of the code to just about all the games companies you can think of. d) Email the companies every now and then (not every day, but say every 3-4 months enquiring about jobs, even small contract jobs). Unfortunately though, a lot of jobs are filled via word of mouth, it's a small industry! -----Original Message----- From: gameprogrammer-bounce@freelists.org [mailto:gameprogrammer-bounce@freelists.org] On Behalf Of Richard T. Hawley Sent: 27 April 2004 01:02 To: gameprogrammer@freelists.org Subject: [gameprogrammer] Re: PC game Outsourcing Well, just to throw my thoughts in the hat.... I graduated with honors two years ago (BS comp sci), and certification in OOP, also worked as an intern for over a year with Northrop Grumman. Northrop did not even make an attempt to offer me a job, being told that they were on a hiring freeze, and since I graduated, once the sheepskin was in my hand I couldn't even work as an intern... so much for all that training huh... I then took odd jobs here and there working for a temp agency (bussing tables, moving furniture etc.) for about 5 months, essentially being unemployed (though not able to qualify for unemployment as I wasn't fired) I did this till I found a job opportunity where a person quit from my friend's company and desperately needed someone to step in. The job wasn't programming, rather LAN administration. I had some experience and I happened to beat out maybe 3 other resumes. I think it was mostly luck. Anyway the job happened to require a clearance, and it didn't take too long for everything to check out. Once that was in hand, another part of the company decided they needed my programming skills which leaves me where I am today. Today, I'm doing the kind of programming I always dreamed about, not game programming (though that would rock!), but developing advanced concepts for our fighting forces, building models and simulations, solving big world problems that I consider to be very important. Having to produce finished products almost on a monthly basis has been a tremendous learning experience, as someone mentioned earlier. From where I stand, it's the combination of having the technical proficiency, as well as the analytical and business skills that will give US engineers the advantage over foreign markets. Put a clearance on top of that and you will most likely have companies beating down your door. If it's specifically game programming you want to do, my only advice is to build a game from the ground up, look to your friends or college buddies that have some good graphics skills, a sound effects and a few good voices wont hurt (game type dependant). If you can bring it all together and produce a game on your own, not the next Unreal or something of that level, but something decent that is complete and playable, that is what the game developers are looking for. They look for talent, and trust me, the number of people who want to get into game programming outnumber the user-base of this mailing list probably 10000 to 1 (I pulled that out of my butt), so the competition is extremely rough. Maybe start with something specific and manageable to your skill level, for example, a friend and I took Java over the summer during college, our class was given a choice of pre-defined projects ranging from producing a word-processor, to a fire-wall friendly chat tool. We also had the option of doing our own thing, and my friend and I developed a networked, multiplayer version of Atari pong, with up to 4 players. That was absolutely fun, my friend did most of the work on the graphics/single player module, and I worked on most of the networking/multiplayer version. In the end we had a pretty cool game, and our teacher absolutely loved it. Maybe it's not enough to get a job with Blizzard, but hell, it's a start. Rich -----Original Message----- From: gameprogrammer-bounce@freelists.org [mailto:gameprogrammer-bounce@freelists.org] On Behalf Of Adrian Brown Sent: Monday, April 26, 2004 7:17 PM To: gameprogrammer@freelists.org Subject: [gameprogrammer] Re: PC game Outsourcing As a matter of interest, what jobs are you looking at. Im not familiar with the US games industry job positions, but in the UK there are several positions always around for junior programmers. If your expecting to walk into a role where your earning the same as someone with 3+ years experience or think you will leapfrog over people who haven't done a specialized course for game development then you may be heading to earth with a bump. The UK industry doesn't really take any notice of these strange courses in games development as they always tend to be out of date (although the American ones are apparently better than the uk). The experience gives you one thing - the ability to finish a product, something a lot of programmers think is all too easy. Adrian -----Original Message----- From: gameprogrammer-bounce@freelists.org [mailto:gameprogrammer-bounce@freelists.org] On Behalf Of Kevin Fields Sent: 27 April 2004 00:05 To: gameprogrammer@freelists.org Subject: [gameprogrammer] Re: PC game Outsourcing That's something I have to agree with, wholeheartedly. As someone just about to leave school from a specialized course for game development, I still have my reservations about whether I'd be able to get a job right away. My case is a little different from my classmates, as I've dabbled in things more than they have, and I have years of prior experience, but I'm still afraid that I'll not be able to get a job. One thing I've noticed from EVERY job posting that I've read, is that 3+ years of previous experience in the industry is REQUIRED, as well as a degree in computer science. Now, explain to me how I can ever hope to accomplish that if EVERY company is looking for that. That's not too encouraging now, is it? Everyone wants top-notch people; the best the business has to offer. And they won't accept anything less. That's why I think most companies are leaving the US, because they haven't even tapped the resources in other countries. I watched a documentary on TV about a Chinese game development school, and some of their students' work was amazing! There's also the fact that people only seem to like certain styles of games, and the companies that make those games do very well. But when a smaller company tries to sell the idea or product to a publisher, and they're turned away because there's something better out on the market they're trying for. To me, this seems to be the decade of sequels. How many sequels to a high-selling game have you seen come out the past few years? Another thing, publishers charge too damned much. There's no ifs, ands, or buts about it. People don't want to pay for games for that reason. And it's not going to get better on either side. Publishers complain that people aren't paying, so they're losing money and have to charge more... Consumers are complaining that the publishers charge too much, and so they refuse to pay. And it goes on and on and on... From: "Jason Clark" <jclark@ccpu.com> Reply-To: gameprogrammer@freelists.org To: <gameprogrammer@freelists.org> Subject: [gameprogrammer] Re: PC game Outsourcing Date: Mon, 26 Apr 2004 15:32:12 -0700 The one thing about off-shoring that I worry about is that when a company like mine contracts overseas, the local work force they hire are senior engineers and management types to watch over quality and bring the end result together. What gets lost is the entry level positions, the kids right out of school, where will they get their opportunity to become a senior engineer? I fear that local companies who don't invest a little in the local work force will find that in another 10 years the workers they do have available will be so poorly skilled and so distant from the 'cutting edge' that they won't even be able to compete with foreign markets. Just a thought, Jason. -----Original Message----- From: gameprogrammer-bounce@freelists.org [mailto:gameprogrammer-bounce@freelists.org]On Behalf Of grant hallman Sent: Monday, April 26, 2004 3:00 PM To: gameprogrammer@freelists.org Subject: [gameprogrammer] Re: PC game Outsourcing At 02:33 PM 26-04-04 -0500, you wrote: [snip] >You want technical jobs back in the US you have to create companies that >hire people in the US. > > Bob Pendleton But you already have companies that would do that, that's not the problem. No CEO just wakes up one morning and says, Hey, i wanna trip to Bangladesh, let's see, why would i go there? If u want jobs - tech, industrial, clothing, whatever - what u have to do is create conditions that give big companies reason to hire in your country. That comes down to a few possibilities: (1) Local expertise - but that lasts only as long as it takes the next generation to go thru school. (2) Trade barriers - but those work both ways, and end up harming your own jobs in another industry. (3) Be competitive - IMO, the only long-term solution. How many hours should a programmer - anywhere in the world - have to work to be able to buy a TV, or a car? Canada, where i live, has been next door to the US forever - a population and economy about 10x our size. Trade barriers hurt both countries. Nevertheless we compete well using (3), in areas where we do well - communications, some manufacturing jobs, med research, and agriculture and natural resources. I don't think there's a better way. "Buy American", or "buy Canadian", just does not get people to pay $25 for a T-shirt or $900 for a 27" TV. Each person decides on their own, I'm not gonna spend an extra 75% for a local-made TV, or car, ot pair of socks, so some local union worker can make more money than his oversees competition. Heck, if u did that, then u'd need higher wages yourself, and the product u made would cost more, and the other guy would need higher wages too. The good news is, the more efficiently things get made, the more things the average person can affort. All this is a transition from local to global economy, and i doubt there's any way to go back. regards - grant _________________________________________________________________ MSN Premium: Up to 11 personalized e-mail addresses and 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=htt p://hotmail.com/enca&HL=Market_MSNIS_Taglines
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