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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Scripting engines: Upvalues and function refs
David Olofson wrote: >>The GC is a "mark and sweep" one. >> >> > >Ouch. A basic mark & sweep GC is a major showstopper in hard RT >systems. It has to be some form of incremental variant, so you can >control how many cycles it burns before you get back to executing >application code. > > > > Yes, it was quite a simple GC, only for soft RT. Usually if you loose a frame with soft RT it's not a problem. Of course with hard RT, this asumption fails. I am not sure hard RT can live with garbage collection. Maybe with a very fine grain GC that you can precisely control (start and stop) and know its execution time. >> The GC just examines the objects' fields and follows the >>references. Every time an object is created by the JVM, its >>reference is added to the "live object" list in the GC. When the GC >> do its references tracing it move the identified object from the >>"live objects" list to the "dest list". Finally, the objects >>remaining in the first list are "dead" objects and can be deleted. >> >> > >Problem is that that algorithm breaks down if you interrupt it in the >middle, mess around with some objects, and then get back to GC. It >gets quite a bit more complicated if you have to do it incrementally >(which is required in a hard RT system, unless you can somehow have >bounded GC time by other means) - but of course, the basic idea is >still the same. > > > You could look in the wilson's survey on garbage collection : http://www.cs.colorado.edu/~diwan/class-papers/gcsurvey.ps it's quite complete, but maybe you already know it :) Julien
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