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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Inverse Matrix
============================================================ Achieve email health, harmony, and happiness. Sign up for a free My Topica account and organize your email subscriptions so they go with your flow. Sign up today. http://click.topica.com/caaabDnbUrGczbU68iFa/register ============================================================ On a totally different subject . . . If I have an object transformation matrix, [O] = / xa, ya, za, 0 \ | xb, yb, zb, 0 | | xc, yc, zc, 0 | \ xd, yd, zd, 1 / and I want to create an inverse matrix, [O]^-1, so that I can multiply it by my camera matrix to give another matrix to use for transforming points from object space to view space, [O]^-1[C] = [V]. How would I do this? It works nicely with: [O]^-1 = / xa, xb, xc, 0 \ | ya, yb, yc, 0 | | za, zb, zc, 0 | \ dx, dy, dz, 1 / where (dx, dy, dz) is the object's translation vector. Now I would like to do this with just the two matrices, not needing to know the object's position. Anyone remember linear algebra? :] -[ Neil-Edelman -- dreaded.neil@phreaker.net -- ICQ UIN: 705130 -[ http://neil.freeshell.org/ -[ "Nature makes frequent use of [the infinite] everywhere" -Georg Cantor ------------------------------------------------------------ http://eReleases.com - Low-Cost Press Release Services ** Includes paid wire distribution and pr resources ** <a href="http://www.eReleases.com">AOL Link</a> ==^================================================================ EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrGcz.bU68iF Or send an email To: gameprogrammer-unsubscribe@topica.com This email was sent to: list@pendleton.com T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01 ==^================================================================
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