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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: graphics API and format questions
============================================================ Get a better night's sleep tonight knowing that your email subscriptions are busy filing and sorting themselves. So they'll be just where you need them to be in the morning. http://click.topica.com/caaabDobUrGczbU68iFa/register ============================================================ Raymann I didn't get the list you sent me. REad my previous post. Also it's hard to work on graphics when there is no concept of a game yet. We don't even know what the style of game it's going to be. Steve -----Original Message----- From: Ramanan [mailto:sramanan44@yahoo.com] Sent: Saturday, April 14, 2001 12:19 AM To: gameprogrammer@topica.com Cc: tgdg@topica.com Subject: graphics API and format questions ============================================================ Get fast, safe relief from email headaches without medication! My Topica's free email management remedy is designed to remove that pain from your brain. Just what the doctor ordered. http://click.topica.com/caaabDpbUrGczbU6XOWa/register ============================================================ Aloha This is regarding the graphics API and file formats. API : I think the various available APIs were discussed in detail sometime back. It was decided that though OpenGL provided superior graphics, robustness and cross platform compatability, DirectX, though tied down to MS provided a more complete support for gaming. With DirectDraw, Direct3D for graphics, Direct Input, DirectPlay. DirectSound & DirectMusic for other aspects. So i think we should use DirectX. I am learning DirectX 7 and would like to use that. DX 8 would not be too much of a problem too. Also there is the option of using SDL ( simple DirectMedia Layer ). It is a cross platform library. It acts as a wrapper for DirectX on Windows, if my memory serves me right. So currently it is between DX 7, DX 8 and SDL. Maybe if more people know DX 7 we could go for it initially so we get some work done. Porting it to DX8 will be easy enough and then we can get our learning experiance. File Formats: I think at present we should stick to .BMP (24 bpp windows format). It will provide for good quality. For tranport to and from the website. we can always zip a bunch of them using WinZip or something. Also pretty easy to manipulate .BMP files. I guess we could discuss more on file formats as the Graphics Engine gets going. Convertors are always available, anyway. General : If you have any more questions please do ask. Got sem exams a couple of days from now, so for a couple of weeks can't do much more than answer mails. Steve, this is where you come in :) Please get the art work part going, contact others on the list i mailed you. Hope we get something going soon. Aloha __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ ==^================================================================ EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrGcz.bU68iF Or send an email To: gameprogrammer-unsubscribe@topica.com This email was sent to: list@pendleton.com T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01 ==^================================================================
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