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graphics API and format questions



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Aloha
       This is regarding the graphics API and file
       formats.

       API :

       I think the various available APIs were
       discussed in detail sometime back. It was
       decided that though OpenGL provided superior
       graphics, robustness and cross platform
       compatability, DirectX, though tied down to 
       MS provided a more complete support for gaming.
       With DirectDraw, Direct3D for graphics, Direct
       Input, DirectPlay. DirectSound & DirectMusic
for
       other aspects.

       So i think we should use DirectX. I am learning

       DirectX 7 and would like to use that. DX 8
       would not be too much of a problem too.

       Also there is the option of using SDL 
       ( simple DirectMedia Layer ). It is a cross
       platform library. It acts as a wrapper for
       DirectX on Windows, if my memory serves me 
       right.

       So currently it is between DX 7, DX 8 and SDL.
       Maybe if more people know DX 7 we could go for 
       it initially so we get some work done. Porting 
       it to DX8 will be easy enough and then we can  
       get our learning experiance.

       File Formats:
  
       I think at present we should stick to .BMP
       (24 bpp windows format). It will provide for
       good quality. For tranport to and from the  
       website. we can always zip a bunch of them
using
       WinZip or something. Also pretty easy to 
       manipulate .BMP files.

       I guess we could discuss more on file formats
       as the Graphics Engine gets going. Convertors
       are always available, anyway.

       General :

       If you have any more questions please do ask.
       Got sem exams a couple of days from now, so
       for a couple of weeks can't do much more than
       answer mails.

       Steve, this is where you come in :) Please get
       the art work part going, contact others on the 
       list i mailed you.
       
       Hope we get something going soon.
Aloha

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  • References:
    • Re:
      • From: Derold <bro1@pmt.org>