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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Need help with pure virtual base class
============================================================ Improve your personal productivity. And gain time to focus on your favorite topics. It's simple and free when you use the productivity-packed email subscription tools at My Topica. Sign up today at http://click.topica.com/caaabHJbUrGczbU68iFa/register ============================================================ To anybody who knows, Ok here we go. I am trying to create a base class through which all of my objects to be drawn to the screen will be derived from. So I will try to break the problem down accordingly -> I instantiate a derived object and a pointer to the base object and set the address of the pointer to the derived object like so: CRect myRect; CObject *object; object = &myRect; Everything is good up to this part. I then call on my engine to append the object to a list like so: Engine.AppendObjectToList(object); The CEngine method above takes as an argument a pointer to an object and the definition looks like this. class CEngine{ private: CObject *polyObject; public: void AppendObjectToList(CObject *object){ }; ==^================================================================ EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrGcz.bU68iF Or send an email To: gameprogrammer-unsubscribe@topica.com This email was sent to: list@pendleton.com T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01 ==^================================================================
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