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Re: where do i start?



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At 07:59 AM 4/8/01 -0400, you wrote:
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>Hi!
>    I think for a game to be successful, it must intrigue the player and
>pose a certain level of challange for the player. If it is too easy then
>there is no challange, if its too hard then it won't intrigue the player as
>much and he/she will get bored of trying to beat the same level again and
>again. I personally like Age of Empires series very much 'cause it contains
>a new challange every time you play it. That brings us to anpther important
>point "replay value". Certain games like Age of Empires have a lot of replay
>value you can play it again and again. This keeps the player loyal. Another
>subtle point, I personally tend to like games which have a level editor
>provided so even if the player has finished all the levels provided with the
>game yet he can share new levels with his friends and on the net for new
>challanges.
>Bye
>Uny

U may have noticed, AoE has not only a level editor, it has a random level
generator, which will make 1000's of levels, but in addition u can
re-script the RLG to make diffy /kinds/ of levels - winter, water, desert,
forest etc., which is even better than a level editor or RLG on its own.

What i'd like to add to that in a game is ability to tailor weapons.

- grant

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