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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: where do i start?
============================================================ Maximize your email efficiency with My Topica. Searchable archives, vacation options, and more. Sign up now at http://click.topica.com/caaabBDbUrGczbU68iFa/register ============================================================ I agree, The most successful games are those that are completely different. for instance Doom, there was nothing else like it on the market when it came out. The problem is in thinking in knew ways while being influenced by what's there now. Derold ----- Original Message ----- From: "Kevin Fields" <drunkendruid@hotmail.com> To: <gameprogrammer@topica.com> Sent: Saturday, April 07, 2001 12:27 PM Subject: Re: where do i start? > Nayan, > > I've only recently started into game programming myself, so I won't be able > to tell you much. > What I have learned from what I've read so far is that it's best to start > out simple. Try creating something like Asteroids or a clone of that, then > work your way to a side-scroller. The books I'm reading all use Asteroids as > their first example game, because it's simpler to create than a > side-scrolling game. > > Regards, > > Kevin Fields > ------------------------------------------------------------ Those lovable scamps, Linky & Dinky, find the DARNdest Web sites, from brainy, to bizarre, to obtuse! L&D Rule -- http://www.linkydinky.com ==^================================================================ EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrGcz.bU68iF Or send an email To: gameprogrammer-unsubscribe@topica.com This email was sent to: list@pendleton.com T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01 ==^================================================================
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