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Re: where do i start?



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I agree,

The most successful games are those that are completely different.
for instance Doom, there was nothing else like it on the market when it came
out.

The problem is in thinking in knew ways while being influenced by what's
there now.

Derold


----- Original Message -----
From: "Kevin Fields" <drunkendruid@hotmail.com>
To: <gameprogrammer@topica.com>
Sent: Saturday, April 07, 2001 12:27 PM
Subject: Re: where do i start?


> Nayan,
>
> I've only recently started into game programming myself, so I won't be
able
> to tell you much.
> What I have learned from what I've read so far is that it's best to start
> out simple. Try creating something like Asteroids or a clone of that, then
> work your way to a side-scroller. The books I'm reading all use Asteroids
as
> their first example game, because it's simpler to create than a
> side-scrolling game.
>
> Regards,
>
> Kevin Fields
>


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