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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Weapons
============================================================ "Before myTopica, I was buried in an avalanche of email. Now, thanks to this free solution, I am on top of my inbox." Get rescued at http://click.topica.com/aaabBBbUrGczbU68iFa/register ============================================================ At 07:21 AM 3/20/01 -0800, you wrote: > --- Sponsor's Message -------------------------------------- Get Only >the Best Lists! Get a daily profile of the best lists at Topica, FREE! >http://click.topica.com/aaaaPIbUrGczbVerqLb/BestLists >------------------------------------------------------------ Grant writes >about engineering features, including primary and secondary weapons..... >A large ship might have large guns, for taking out other large ships, >planets, etc. It might also have point defenses and single seat fighters to >deal with smaller defensive/offensive operations. This is pretty much the >Death Star scenario from the Star Wars movies, and many others. My >question (somewhat rhetorical) is what's the threshold for letting the >player control the game, without overwhelming him with too much to learn. >Is the target audience the mass market, or just the most dedicated gamer? >I'm already thinking in terms of OpenGL implementation, and yes, I know, >the requirements and specifications documents should come first. Still, >maybe a view screen with a cannon that only fires straight ahead, with the >ability to fire at a ship passing from left to right (and explode if hit) >would be a good proof of concept sort of start. From there, it might be >easier to organize people to contribute specific classes to attach >subsequent features to core modules. Randy >____________________________________________________________ T O P I C A >-- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You >Choose. http://www.topica.com/partner/tag01 Hi - could u please repost this in text-only mode? I'd like to be able to reply, and as u can see from the above, Eudora is not happy with embedded HTML. TIA - grant ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01
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