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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Space fleet battles
============================================================ Email. It's the efficient, easy way to get ALL the information we need. Now if only there was an easy way to manage it... There is! It's friendly, fun, and FREE at http://click.topica.com/aaabBAbUrGczbU68iFa/register ============================================================ At 06:22 PM 3/19/01 -0800, you wrote: > > >grant hallman wrote: >> At 03:20 PM 3/18/01 -0800, you wrote: >> [snip] >> > Then when the pump gets some electrical energy it InWater a >> >PressureAmount message. If the electrical power overloads the pump could >> >be erratic or just die or something. If the electrical power stops the >> >pump sends a... 0 PressureAmount message. >> >> I like the idea of taking non-lethal damage and having to cope with a >> crippled ship. This is sth i argued for years they should have put in the >> Descent game engine, even after the source was released. It makes for >> interesting gameplay. > >In the pencil and paper games a ship was represented by a 10x10 or >larger grid. >Each unit was placed in one location on the grid so if you took a hit >you >rolled 2d10, one for each dimension of the grid, and cross out the unit >at that location. >If the same unit what hit again, well, it was already knocked out. The >result was >that a ship could lose most of its engines and still shoot, or it might >lose weapons >and try to run away. Or, a lucky hit could knock out life support and >the ship would >just drift through the battle. > > Bob P. I think it would be interesting to have more realistic engineering failures, altho i'm talking a 3d sim. Things fail like: - primary thrusters - manoevering thrusters - e.g. can't yaw left, or stuck 'on'. - fuel tank leak - primary weapons - secondary weapons - radar - comm link - IFF fails, u attract friendly fire - shield fail etc. This is pretty easy to implement in the control loop, use a RNG to decide what fails, might even have limited repair capacity. grant ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01
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