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Re: Space fleet battles



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grant hallman wrote:
> 
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> 
> At 03:20 PM 3/18/01 -0800, you wrote:
>  [snip]
> >       Then when the pump gets some electrical energy it InWater a
> >PressureAmount message.  If the electrical power overloads the pump could
> >be erratic or just die or something.  If the electrical power stops the
> >pump sends a... 0 PressureAmount message.
> 
> I like the idea of taking non-lethal damage and having to cope with a
> crippled ship. This is sth i argued for years they should have put in the
> Descent game engine, even after the source was released. It makes for
> interesting gameplay.

In the pencil and paper games a ship was represented by a 10x10 or
larger grid.
Each unit was placed in one location on the grid so if you took a hit
you
rolled 2d10, one for each dimension of the grid, and cross out the unit
at that location.
If the same unit what hit again, well, it was already knocked out. The
result was
that a ship could lose most of its engines and still shoot, or it might
lose weapons
and try to run away. Or, a lucky hit could knock out life support and
the ship would
just drift through the battle.

		Bob P.

> 
> grant
> 
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