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Re: Was Re: GAME IDEA



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Yeah, I like the futuristic idea too
----- Original Message -----
From: Steve Tranby <stevemt@hotpop.com>
To: <gameprogrammer@topica.com>
Sent: Saturday, March 17, 2001 3:44 AM
Subject: RE: Was Re: GAME IDEA


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> We're planning to do a TILE-BASED (Easier to implement than other systems
> such as 3d) game like Final Fantasy.  Meaning that we want to do some sort
> of story-based game with a tile-based graphics engine.  Limits are slim to
> none.  Just think in terms of 2d instead of 3d.
>
> We could still have space travel.  Tile-based just means a way of 2d
> graphics system.
>
> I personally liked the idea about Raymond Hoff's idea of the government
> meeting a future woman who tells about an event that takes place and you
> have to stop it.  Interesting.
>
> Steve Tranby
>
> -----Original Message-----
> From: Marc Hernandez [mailto:marc@ias.jb.com]
> Sent: Friday, March 16, 2001 8:12 PM
> To: gameprogrammer@topica.com
> Subject: Was Re: GAME IDEA
>
>
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> On Fri, 16 Mar 2001, Rob Quill wrote:
>
> > Aren't we staying a litttle from the topic here I thought we were going
to
> > do a text based FF style game.
>
> I did not mean to mislead.  My comments were totally unrelated to
> the project being discused.
> I have just thought of doing something in the HH universe along
> with a more construction oriented aspect.
>
> > From: grant hallman <unilogic@primus.ca>
>
> > > At 09:51 PM 3/15/01 -0800, you wrote:
> > > >On Thu, 15 Mar 2001, grant hallman wrote:
> > > >
> > > >> Ne1 know if there is a project to create a war game in David
Weber's
> > "Honor
> > > >> Harrington" universe? He's got a thoroughly worked out tech base
just
> > > >> begging for implementation...
> > > >
> > > > Yeah I would like to see something like that.  I have been messing
> > > >with designs something in the universe.
> > >
> > > What i'd like personally, is the ability to design fleet elements,
> > > warships, following reasonable tech rules, like trading off firepower,
> > > shielding, accel, endurance etc. and then playing admiral as fleets
> > engage.
> > >
> > > I'd also like to play captain or gunner on my own ship designs - seems
> > only
> > > fair :)
> > >
> > > I'd say Age of Empires comes closest in gameplay to what i'm thinking
> of -
> > > strategy, tactics and logistics, and every weapon has a weakness.
> > >
> > > - grant
>
> --
> Marc Hernandez
>
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