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Re: GAME IDEA



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At 10:06 PM 3/15/01 -0800, you wrote:
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>On Thu, 15 Mar 2001, grant hallman wrote:
>
>> >On Thu, 15 Mar 2001, grant hallman wrote:
>> >
>> >> Ne1 know if there is a project to create a war game in David Weber's
"Honor
>> >> Harrington" universe? He's got a thoroughly worked out tech base just
>> >> begging for implementation...
>> >
>> >	Yeah I would like to see something like that.  I have been messing
>> >with designs something in the universe.  
>> 
>> What i'd like personally, is the ability to design fleet elements,
>> warships, following reasonable tech rules, like trading off firepower,
>> shielding, accel, endurance etc. and then playing admiral as fleets engage.
>> 
>> I'd also like to play captain or gunner on my own ship designs - seems only
>> fair :)
>> 
>> I'd say Age of Empires comes closest in gameplay to what i'm thinking of -
>> strategy, tactics and logistics, and every weapon has a weakness.
>
>	My basic idea was a game based around the ATC course at
>S<something> Island.  Basically the player would put ships together using
>Lego(TM) like elements and try them out.  
>
>--
>Marc Hernandez

Saganami Island, Advanced Tactical Course, aka "the Crusher". (BTW i just
finished reading "Ashes of Victory", does it show? ;) 

That's pretty close to what i had in mind, and much easier to handle than
an entire fleet battle scenario - just a few ships at a time.

I know the math, i know Weber's engineering specs well enuf... i just
haven't had any fun programming since, well, Windows... ne1 feel like going
farther with this? Ne1 know how to?

grant

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