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Re: GAME IDEA - Player Chooses Sides



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Yes, I like this, it could almost be like the wat the rival gangs worked in
GTA 2, I think this would be good as it also gives chioces to the player.

Cya,
Rob
----- Original Message -----
From: <dreaded.neil@phreaker.net>
To: <gameprogrammer@topica.com>
Sent: Wednesday, March 14, 2001 2:21 AM
Subject: Re: GAME IDEA - Player Chooses Sides


> --- Sponsor's Message --------------------------------------
> Wanna Throw That PC Out the Window?
> Not yet. First, check our technology forum for help.
> http://click.topica.com/aaaa4ObUrGczbU7Uska/rebootmypc
> ------------------------------------------------------------
>
> >
> i'm isn't in your project, but i observe your list.
> why not let the player choose his side.??
> give it the possibility to make action in accordance of his soul, and
> progressively, get experience and power to make his destiny.
> by this manner, all type of player can get is satisfaction, happening
> daemon or angel per example.
> <
>
> I like this idea, but I think that it would be best to stay away from any
> religious, cultural, or political connotations in the game. Perhaps the
> game could keep track of the player's "good" and "bad" score by, say,
> adding "good" points when they save someone or complete a "good" mission
> and "bad" points for destroying buildings and property, helping out "bad"
> missions or failing "good" missions. The player could be offered various
> "good"/"bad" missions, depending on how much each side still trusts them,
> from other players in the game or from two conflicting organizations
(which
> might be rival businesses or something). Their skills or items could
change
> depending on the point at which their net points sit on the "good"/"bad"
> spectrum. For example, the player might have a weapon which starts off as
> something neutral. As the player gets "bad" points, they might be able to
> use a sniper gun, then progress to nerve gas canisters and more sinister
> weapons, or as they get "good" points they could have, say, a crossbow
then
> a broadsword. All of the various levels would have to be balanced so that
> none is better than any other, then it would be up to the player to decide
> how they want to play. This might be a bit too complex, but it seems
> interesting.
>
> -[ Neil-Edelman -- dreaded.neil@phreaker.net -- ICQ UIN: 705130
> -[ http://neil.freeshell.org/
> -[ "Nature makes frequent use of [the infinite] everywhere" -Georg Cantor
>
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