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Re: GAME IDEA - Player Chooses Sides



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>
i'm isn't in your project, but i observe your list.
why not let the player choose his side.??
give it the possibility to make action in accordance of his soul, and
progressively, get experience and power to make his destiny.
by this manner, all type of player can get is satisfaction, happening
daemon or angel per example.
<

I like this idea, but I think that it would be best to stay away from any
religious, cultural, or political connotations in the game. Perhaps the
game could keep track of the player's "good" and "bad" score by, say,
adding "good" points when they save someone or complete a "good" mission
and "bad" points for destroying buildings and property, helping out "bad"
missions or failing "good" missions. The player could be offered various
"good"/"bad" missions, depending on how much each side still trusts them,
from other players in the game or from two conflicting organizations (which
might be rival businesses or something). Their skills or items could change
depending on the point at which their net points sit on the "good"/"bad"
spectrum. For example, the player might have a weapon which starts off as
something neutral. As the player gets "bad" points, they might be able to
use a sniper gun, then progress to nerve gas canisters and more sinister
weapons, or as they get "good" points they could have, say, a crossbow then
a broadsword. All of the various levels would have to be balanced so that
none is better than any other, then it would be up to the player to decide
how they want to play. This might be a bit too complex, but it seems
interesting.

-[ Neil-Edelman -- dreaded.neil@phreaker.net -- ICQ UIN: 705130
-[ http://neil.freeshell.org/
-[ "Nature makes frequent use of [the infinite] everywhere" -Georg Cantor

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