|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Wanna know which languages.......
--- Sponsor's Message -------------------------------------- Need Tech Help? Fret no more. Get quick answers on our Q&A tech forum! http://click.topica.com/aaaa4NbUrGczbU68iFa/rebootmypc ------------------------------------------------------------ Hi, VOTE at http://game.fusoftdesign.com include your name (or nickname) so we know who voted otherwise it won't count! I was thinking....about these language conflicts people are having. C++ as has been stated is not just backword compatible (not entirely accurate), but is a superset of C. New functions, data types, and methods have been added to C++ as well as OOP functionality (object-oriented) which enables more robust and modular programming. C++ includes all of C's functionality, but various functions overlap like the new<-->malloc and delete<-->free functions. You can use either in most C++ compilers that I know of. Anyway enough of that...I think that all the beginners and those that know C++ should stick to the C/C++ combo, but also those that know VisualBasic and most other window compatible languages could still create parts of the game or even some of the editors. I think the editor route would be the best because those area's don't need speed. Game core (graphics engine,input engine, sound engine,network engine, etc.) -- C/C++ combo with DirectX8/In-house Engine Game Main (AI,Multiplayer support,MainLoop,Loading,Saving,etc.) -- C/C++ (maybe a VB .dll) Editors (Sprite,3d-models,Maps,Levels,Story,AI-scripted,etc.) -- C/C++/VB/anyother lang. Any language that can make Win-EXE Graphics -- Any graphics that saves in lossless format (ie..BMP) Sounds and Music -- Any sounds and music in (MP3,WAV,MIDI format) 3d Models -- If we use 3d at all we'd need a standard format like .x (directx) PS: The website has been updated slightly (I've been gone wed,thurs,fri,sat, and i'll be gone on monday, and tuesday morning) After i get back I can work on it much more. Steve Tranby stevemt@hotpop.com ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01
|
|