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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: thesis topic
There are two very good books that you can try. "Tricks of the Game Programming Gurus" will help you get your start, and "Gardens of Imagination" can give you some tricks to add floors, ceilings, and heightmapping to the raycaster. The only problem is that their programs are VERY slow. When I worked my way through the books, I had an engine that rendered 1 frame every 4 seconds (on a 486dx-33). I redesigned and rewrote the engine using my newfound knowledge and wrote a pretty good engine. You will also probably have to find documents online, and other books on optimization techniques, etc. If you'd like to look at my engine, it's at http://w3.one.net/~bbroer. Click on the "Code" buttton the left hand side, and it'll take you to my projects page. I also have a windows port of the engine using GDI graphics. (I render to a DIB, and have windows blit it to the window). My code is fairly well commented, and with the books should give you a very firm foundation to build a game on. Hope it helps Brad Broerman -----Original Message----- From: agus setiawan [SMTP:agus_s81@hotmail.com] Sent: Saturday, January 27, 2001 3:44 AM To: gameprogrammer@gameprogrammer.com Subject: Re: thesis topic >From: "Priyono, Djoko" <djoko.priyono@softhome.net> >Reply-To: gameprogrammer@gameprogrammer.com >To: gameprogrammer@gameprogrammer.com >Subject: Re: thesis topic >Date: Wed, 17 Jan 2001 15:40:55 +0700 > >Hi, >I'm a new member and I do not have enough knowledge in game programmer. >But I'm crazy about game programming. >Could you give me the details of Raycasting algorithm ? >thanks. > >Mike Main wrote: > > > > Hmmm...do what I did. I did a study on a Raycasting algorithm! It was > > about how games like Wolfenstein 3D did their graphics back with the >first > > 3D games. Try that. > > > > ----- Original Message ----- > > From: "Ramon Sedilla, Jr" <sweethunk99@hotmail.com> > > To: <gameprogrammer@gameprogrammer.com> > > Sent: Tuesday, January 16, 2001 9:19 PM > > Subject: thesis topic > > > > > hi to you gameprogrammers out there. I am in need of a thesis topic >under > > > the field of computer science. Well, it does not have to be a game. I >am > > > just a beginner in programming and I have very little knowledges on > > directx, > > > graphics engine, and all sorts of very technical details, specially >the > > > hardware since I am on the software side. > > > > > > Please help me. Thanks. > > > >_________________________________________________________________________ > > > Get Your Private, Free E-mail from MSN Hotmail at >http://www.hotmail.com. > > > > > > ================================================================= > > > The GameProgrammer.Com mailing list is for the open discussion > > > of any topic related to the art, science, and business of > > > programming games. This list is especially tolerant of beginners. > > > We were all beginners once > > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > > http://gameprogrammer.com/mailinglist.html > > > > > > > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html > >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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